Cederic

Description:
Male Human Criminal Rogue 1

Neutral Good

Strength 8 (-1)
Dexterity 16 (3)
Constitution 10 (
0)
Intelligence 16 (3)
Wisdom 10 (
0)
Charisma 13 (+1)

Maximum Hit Points: 8
Speed: 30 feet
Armor Class: 14 = 10 + 1 [leather] + 3 [dexterity]

Proficiency bonus: +2
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 1 = + 2 [proficiency] -1 [strength]
Attack (missile / finesse): + 5 = + 2 [proficiency] + 3 [dexterity]
Strength save: -1 = -1 [strength]
Dexterity save: + 5 = + 2 [proficiency] + 3 [dexterity]
Constitution save: + 0
Intelligence save: + 5 = + 2 [proficiency] + 3 [intelligence]
Wisdom save: + 0
Charisma save: + 1 = + 1 [charisma]
Insight (passive): 12 (17 with advantage)
Perception (passive): 12 (17 with advantage)

Languages: Common, Elvish

Unarmed strike 1 to hit; 1-1 bludgeoning]
2 Daggers [
5 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]
Short Sword 5 to hit; 1d63 piercing, 2 lb, finesse, light]
Crossbow, hand 5 to hit; 1d63 piercing, 3 lb, ammunition (range 30/120), light, loading]
Leather armor [light; + 1 AC; 10 lb.]

Feats:
Crossbow Expert Ignore loading, no penalty even if within five feet, can use a bonus action to attack with loaded crossbow

Skill Name

Acrobatics Dex 3 = 3
Animal Handling Wis 0 = +0
Arcana Int 3 = +3
Athletics Str -1 = -1
+
Deception Cha 5 = 1 + 2 + 2 [expertise]
History Int 3 = +3
+Insight Wis 2 = +0 + 2
Intimidation Cha 1 = +1
+
Investigation Int 7 = +3 + 2 + 2 [expertise]
Medicine Wis 0 = +0
Nature Int 3 = +3
+Perception Wis 2 = +0 + 2
Performance Cha 1 = +1
+Persuasion Cha 3 = +1 + 2
Religion Int 3 = +3
+Sleight of Hand Dex 5 = +3 + 2
+Stealth Dex 5 = +3 + 2
Survival Wis 0 = +0

Bio:

Cederic

Destiny to Dream bill_banners